Crescanian Confederacy (C.C)
Crescanian Confederacy (C.C) | |
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Player | Tobbs |
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Leader | Hazzet Njakja Vaisk |
Heir | Hrr'ahu Cai Vaisk |
Species | Croiz, Kerackian, Salchissan, Aascanan, Haká |
Inclination | Darkness |
Population | 45 Billion Croiz, 8 Billion Kerackians, 10 Billion Salchissans, 5 Billion Aascanans, 1.9 Billion Haká |
Religion | None |
Currency | Crescanian Aak |
Primary Languages | Crescanian, Spanish, Arabic, Khalik, Hungarian, Makhoul, Nyzian |
Home World | Cusorea |
Core Planets | Cusorea, Keracka, Aascan, Salchissa, Zarlzel |
Alliances | Kingdom of Edolas |
Trade Agreements | Kingdom of Edolas |
The Crescanian Confederacy (Crescanian; Tak'rrta Crescanaia) is a galactic empire based from the planet of Cusorea in the Fauc System. Having an extremely harsh homeworld, the Croiz now face severe overpopulation due to their technological advances, and has taken drastic measures, such as aggressive and hasty colonization of worlds, both uninhabited and inhabited. Consequently, Crescania only has a total of 25 years of peace during their 300 year-long expansion. Crescania is a Fascist-imperialist monarchy led by a Gu'ush.
Crescania makes use of heavy slave labor in order to ease the negative effects of overpopulation as well as earn money through international slave trade. This, together with the Agzavár Asteroid Field surrounding the sun Fauc, which contains rocks extremely rich on resources, has made the Confederacy without doubt one of the - if not the - richest nations of them all. Though, not surprising, this use of slave labor, which includes most of the non-Croiz Crescanian population, has soured relations with other nations, especially the already alien-hostile Human Empires of the New Covenant and the United Systems Commonwealth. However, despite this, Crescania has managed to build strong relations with the Ventus Kingdom of Edolas. Crescania is also the largest threat against Humanity (except The Shadows), which further fuels hostilities from the Human empires.
The Capital of Crescania is the grand metropolis of Scakazie, located on the north-eastern edge of the continent of Carissa on Cusorea. It is a huge city, home to over sixty million people and surrounded by a thick metal wall over a hundred meters high to protect from storms and hostile wildlife. In the words of the Edolasian reporter Daisuke Yanamoto, it is "a living paradise of stone and snow, with towers of glass and steel piercing the white clouds; an oasis of safety on a dangerous world". This was naturally an appreciated review for the Scakazie bureau of travel and tourism.
Contents
History
The Kingdom of Crescania was formed in the year of 650 pre-galactic time count (1568 a.d Earth time) when a nobleman by the name of Nirarel Crescana broke a region the size of Earth's Estonia free from the great Trossit Empire in a rebellion by rallying the people to rise against the Trossits and reclaim their once-conquered land of Nacki. But although the rebellion was successful through the support of the friendly nation of Raktas, Crescana only managed to conquer a portion of what he had initially planned, which was the entire old nation of Nacki. Nevertheless, in 649 p.g.t.c, Crescana declared himself King Nirarel I of new Nacki.
As with all too many rulers through history, Crescana eventually got mad with the increasing power he received from continuous conquests of territories in the now crumbling Trossit Empire. He figured that the nation of Nacki was a thing of the past; He was the nation! So in 636 p.g.t.c, the nation switched name to the Kingdom of Crescania. After that, it went downhill until Crescana eventually became the bloodthirsty tyrant he had rebelled against years ago.
The Crescana bloodline remained in power for over 1500 years, during which Crescania continued to grow relentlessly by grabbing land to the east. The Trossit Empire fell in the first Cusorean world war between 616-622 galactic time. Then, in 871 galactic time, a Crescanian general named Ultor Hax initiated a coup in which he overthrew the Crescana bloodline and executed them along with King Narcáv III the Tyrant Crescana. Hax then declared himself King Ultor II of Crescania. Why he decided to keep the name is unknown.
The reign of the Hax bloodline was short, though. It fell in 909 due to Ultor's strategically incompetent son Taral taking the throne. During Taral's reign, it is estimated that Crescania lost almost 60 percent of its territory. Yet another coup was staged, this time by the nobleman Chekra Charas, who was a good friend to the Crescana family. The coup resulted in the public decapitation of King Taral and the destruction of the Hax bloodline, replacing it with the Charas bloodline. Now Crescania started expanding again.
The Charas bloodline reigned from the year 909 until Queen Linive Charas married Kav Jokai in 1693, thus beginning the Jokai bloodline, which in turn ended when King Wasi Jokai was murdered by a man still unknown, leaving his cousin Sarf Chaxus to take the throne.
The Vaisk family came to power in 2145 with the end of the twenty-year-long conflict known as the Crescanian civil war. However, the leader of the new Crescania, Jositei Vaisk, refused taking the place as king, claiming monarchy was long outdated. Instead, the now huge and vastly dominant empire would become a democracy, with Jositei becoming the first Gu'ush in history. To symbolize this major change, the nation was renamed into the Crescanian Confederacy. However, with time, the democracy gradually disappeared as it was seen as a weakness, and monarchy made a re-entry. But the title of Gu'ush stayed and the nation remained being called the Crescanian Confederacy.
In 2277, Gu'ush Gragim Vaisk decided that now that Crescania was so far superior to every other nation on the planet, its territories spanning more than two and a half continents, was it really necessary for there to be other nations? With that thought, Gragim declared war against a total of eleven different nations, starting the third Cusorean world war, later to be called the Unification war. In the end, only five nations existed on Cusorea other than Crescania. However, Gragim never got to experience that victory - the war lasted for 122 years, and Gragim was assassinated at the age of 63, during the thirty-seventh year of the war. With total victory over the rest of the world, it only took another 7 years before the Confederacy had swallowed the last independent nation. In 2406, the Confederacy declared itself sovereign ruler of the world.
The great Crescanian Expansion began eighty years after space travel had been invented, with the armies of Gu'ush Nirarel Vaisk invaded the world of Aascan in 2550. The native Aascanans had simple tribal societies, and believed it was scaled demons coming down from the skies dressed in iron skin with metal sticks that spat fire. Not surprising, the natives did not stand a chance, and the Confederacy had full control of the entire planet in 2579. The local populace was enslaved and put to work in building up great cities on the planet's surface.
The next target was Keracka, which was invaded in 2670. Crescania had gained many colonies since the conquest of Aascan, but this was the first time they had encountered an alien species since Aascan. The Kerackians were far more advanced than the Aascanans were, but the Crescanians had pulse rifles firing heated slugs while the Kerackians had gunpowder weapons comparable to 1940's Earth technology. Once again, Crescania had control of the entire planet within less than thirty years, and once again the populace was enslaved.
After Kerackia came Salchissa, which was discovered in 2710. Similar story here: the Salchissians were far less advanced than the Crescanians, and in 2744, the entire planet was under Crescanian control. The final civilization to be conquered and enslaved were the Haká, who were discovered on the planet of Kiláki in 2801. The Haká were first believed to be too dangerous to be kept as slaves, and so, they initiated an extermination war. When they realized they could indeed use Haká as slaves, there was less than half a billion Haká left. The Haká population has since then been kept in a tight grip.
Gu'ush Hazzet Njakja Vaisk came to power when his father died in 2820. Since then, the Confederacy has continued expanding, but Hazzet is convinced that it is impossible to conquer every alien race he encounters, and so he instead attempts to interact with them. The official story right now says that the next Gu'ush will be his son, Hrr'ahu Cai Vaisk.
For more Crescanian history, see The Reforms and The Quartet.
-IN THE PROCESS OF BEING EDITED-
Territory
Crescania is among the largest galactic nations, bordering to the Kingdom of Edolas, the Unani Empire and the Union of Kurgan. This border placement cause both ease and tension, as while Edolas is a close ally, there is bound to be tension between the strongly Capitalist Crescania and the Communist Kurgan, and with the Unani there is both a general lack of trust and memories of the bloody conflict that came to be known as the Hihnorac incident. The empire is located in the north-western edge of the galaxy, near the galactic edge.
Crescania has 35 colonies, a surprisingly low number considering the size of the empire and population, added with the fact that the nation has been expanding for the past 300 years. The reason for this is that Crescania has until only a few years ago been trapped within the treacherous Roxamacabaido nebula, which stopped them from advancing further into the galaxy and cause them to instead putting effort in spreading their influence in the space they had. Then, when new navigational equipment allowed them to navigate safely through the nebula, the Confederacy had a major boom of territory, going from only a few colonies to the present numbers. It is estimated that within a hundred years, Crescania will have well over 200 colonies.
Crescania tends to stick to cold planets, since the dominant Croiz subspecies - the Carissian Croiz - are used to the cold-to-moderate climate of their homeland, and usually don't enjoy hot weather. This has come to be a problem when colonizing worlds, as habitable worlds are hard enough to find without having to find a cold one. Terraforming is sometimes used when it does not threaten any planetary balance, but terraformation procedures take years to complete. There are of course exceptions of this criteria, like Keracka. Keracka's global jungle and desert climate is far too hot for Croiz to feel comfortable, but the planet produces high amounts of iron and green energy.
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