Difference between revisions of "The New Covenant (T.N.C)"

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(Economy and Alliances:)
(Economy and Alliances:)
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The Economy is generally strong as all people of the New Covenant are raised to feel as a part of the community, and so everyone contributes in some way to society with no exceptions. Everyone fills a niche and strong social influences created by family and religious values help to instill this in children and is something that sticks with them permanently. This means the entire population is working with the notable exception being children and those too disabled to do so but even then technology helps even the handicapped to be more productive than usual.
 
The Economy is generally strong as all people of the New Covenant are raised to feel as a part of the community, and so everyone contributes in some way to society with no exceptions. Everyone fills a niche and strong social influences created by family and religious values help to instill this in children and is something that sticks with them permanently. This means the entire population is working with the notable exception being children and those too disabled to do so but even then technology helps even the handicapped to be more productive than usual.
  
This helps to run the massive Factorums that produce everything the Empire uses, usually in great quantities which helps in War Time and in times of expansion and colonization.
+
This helps to run the massive Factorums that produce everything the Empire uses, usually in great quantities which helps in War Time and in times of expansion and colonization. The Largest factorums are on Forge Worlds, which are essential planets that produce everything the Empire needs in extreme numbers.
  
 
Constant War however keeps this in check, as there is alway some foul [[Xeno]] who would like to see the New Covenant burn. This mostly contributes to advances in War Technology versus advances in civil Technology, but the Church helps keep the masses entertained and up to date as possible.
 
Constant War however keeps this in check, as there is alway some foul [[Xeno]] who would like to see the New Covenant burn. This mostly contributes to advances in War Technology versus advances in civil Technology, but the Church helps keep the masses entertained and up to date as possible.

Revision as of 22:46, 31 May 2012

The New Covenant (T.N.C)
New Israel.jpg
Player LordNecross
Leaders Emperor Justinian II
Species Human
Inclination Light
Population 30 Billion
Religion Christianity
Currency Thrones
Primary Languages Latin, Greek, English, a Variety of Languages
Home World New Israel
Core Planets New Israel Arcturus Ferigdim New Jericho
Alliances Human Defense Coalition
Trade Agreements The Union of Kurgan, and United Systems Commonwealth

The New Covenant

Leader: Emperor Justinian II

Religious Leader: Pope Etherius The Wise

Crusader Leader: ArchKnight Michael The Blessed

Territory:

4 Systems. Each has a singular habitable planet. One is a Home planet, and that system has a few gas giants and other terrestrial planets that are used for resources, which are not terraformed.

The next planetary system is entirely Industrial, a Forge World, where the blessed machines and weapons of the Empire are made in mass, and a large asteroid field, that is constantly stripped for resources.Manufacturing occurs on all worlds, but the Forge World is the true backbone. The Next system is mostly civilian and Military. A few other Gas giants with moons provide resources though, it is risky due to high radiation, with requires only specialized craft to mine or gather. The Final system is Agricultural and Military, the planets moons are also used for agriculture. Each system also has a Space Fortress, that can Dock and Assemble ships, as well as defend.

30 Outlying colonies provide massive amounts of resources, and each is being specialized for optimal performance.


Race: Human, Super Human

Description of Race: Human, as for Races, it doesn't seem to vary too much, predominately white on the Home planet, it does have pockets of differing races, not comparable to races of old Earth though. Depending on the planet one is from and the region, Can vary from white and blonde to very tan and dark haired.

Super Humans are the Genetically modified Super soldiers that make up the Most Elite Branch of the Empires Military, The Crusaders. There are variances, but primarily one thinks of The Crusaders when refering to Super Humans. They are genetically modified to be Stronger, Faster, Smarter than the average Human. In this they succeed, they are beyond Human, achieving extremely long life, most assume they are immortal, continuing to live on until they are outright killed, usually in combat. As for other Modified Humans, Elite groups of soldiers can receive minor augmentations, but not so extensive as the Crusaders.

Population: Humans-30 Billion(This includes Augmented Humans) Super Humans-1 million (Divided into many Chapters)

==Society:== Society Is divided by Classes, Those who work within the Church, Those who Serve the Church, and those Who fight for the Church.

The Church- The Pope being the head of the Church. Oversees day to day Religious activities and archives Information and Relics, they also oversee and direct in the construction and ritual of construction Holy technologies. Has a Civilian work force.

The Military- The head of the Military being The Emperor. The Military includes the Holy Navy and Ground and Mechanized forces. It is very typical of Any Modern Military when it comes to Ranks. Has Military/Civilian work force.

The Crusaders- The Super Human protectors and enforcers of the Christian Faith. They have Ties to both the Church and Military, and can act independently of both.

Civilians- This includes everyone who is not within the Military or Church. They make up the Majority if not the Entirety of the work force. From them both new Church acolytes can be taken, if they have the Gift. Military recruits from them as do the Crusaders. Every civilian is immersed within the Faith their whole lives, there is no straying from the path, and to give up the faith an act of Heresy punishable by deportation to a Pagan prison world, a tropical planet that is filled with heretics, and even the offspring of such heretics that have devolved into Cannibal tribes of savages. To be sent there is almost a death sentence, though many have had revelations and found faith during there trials on the planet. Those who find the Faith again are rescued, and they typically return to serve the church. Those who repent are forgiven.

The Faith is everything, and for the most part the people of the Empire have unshakeable faith in the Lord. When it comes to those in the Working class, there are always jobs and never a reason to be without one, so poverty is absolete, as everyone must contribute. This helps make society fairly stable as the Church keeps most in touch with its people.

Government:Theocracy Economy: Government/Church Run

Military:

The Military is Headed by the Emperor. He is advised by both the Pope or a representative of the Pope, and the Crusader ArchKnight. Generals head the Military and devise tactics, but are Ordered to do so by the Emperor. The Pope can call for Holy War, but can be denied by the Emperor with sufficient reason, though in most cases the Emperor will back the Pope fully. The Crusader ArchKnight keeps in contact with the Emperor to let him know the Status of the Various Knight Chapters.

The Navy is used in Space combat and deploying ground forces along with providing both orbital and air support. The Bulk of the Military includes Ground forces, which are formed into regiments, with both troops and armored divisions. Standard troops are not the greatest in combat but having good officers improves their efficiency, and over whelming firepower is there forte. Standard troops can also field more advanced weapons increasing their effectiveness, but for the most part they help the Armored divisions do their job. The army has elite troop forces to call on as well, Shock Troopers, which field the most advanced weaponry available and better protection. The Church also provides its own Elite troops that can be called upon by the Army, though typically they are only used in defense of the Church, they are known as The Choir. The Church also provides Priests with the Gift, which are deployed on the battlefield to improve the effectiveness of troops and bolster morale, as well as strike down enemies. Techno Acolytes and Priests are also provided, for helping in Military construction and Vehicle repair as well as blessings.

The Crusaders are the most Elite troops, and are not known to lose battles. They have access to the most sacred of Technologies. They are used in all situations to turn the tides of battle. They can be called upon in time of need by either the Church or the Army. They act independently though, and ,mostly travel the Stars as the bring the Faith and Fury to those who would deny them. They recruit from among all the colonized planets, and are trained from a young age until they have reached the age at which they can be genetically altered. Defense: Automated Turrets line the walls of every fortress along with Heavy weapon positions and Artillery. Troops are always on the ready for deployment, and Elite troops can always be called on for precision strikes for hindering key targets. The Navy is always on the ready, patrolling the system and having ships constantly on the ready for any attack.

Technology:

Technology is advanced in many regards, but Land vehicles still rely on combustion engines, though very efficient due to synthetic super fuels. They have access to Tanks and Walkers of many types. When it comes to developing new Technologies, it is much slower than other Civilizations, due to a priority set on rediscovering Technologies that they had lost. They still make developments though, but more resources are set towards recovering ancient powerful tech. Something unique though to this Civilization is their Holy technologies. Which have basis in the Spiritual and the Technological. These technologies are constructed to harness energies beyond understanding, and only seem to function after being sanctified in Holy Ritual. Only the simplest of tech does not require this. Relics, are both Holy symbols and weapons, and have unique properties in the hands of the Faithful. Weapon are usually Melee, and are called Holy or Power Weapons. They crackle with arcane energies and cut through materials with relative easy. Armor is Basic for Infantry, but even hardier holy armor can be given to elite Humans, while Power Armor is only available to Crusaders, or the very privileged.

Most weapons are also combustion, but highly advanced. Energy Weapons are currently limited to Lasers. Though these are also the most produced, in terms of Infantry. Laser Rifles and Pistols are standard issue, and these Hardy weapons are easy to use and surprisingly environmentally safe, in terms of energy source, which are Battery cells that can be recharged with sunlight and heat. For the daring, in the heat of battle, tossing the battery in a fire and quickly retrieving it can be a way to quickly recharge it. As for punch, these weapons lack any, but in such numbers they can reduce oncoming enemies to ash and slag, there are Highly advanced versions that are more devastating that are available to elite forces. Laser also come in Cannon forms that can range in Size to Vehicle mounted to a Heavy Weapon emplacement for a Ground team, though The Crusaders can carry a Shoulder mounted version, these versions though do not benefit from rechargeable cells, and used cells are either trashed or recycled. Laser Weapons can also be used in Space, and these are the most devastating, with versions that can be used for orbital bombardments, though this is only used in place of more conventional missile strikes. Unlike other Laser weaponry in space, The New Covenant Empire has Laser capable of efficient Space combat, beyond point defense, and used as Cannons. For Longer distances only Specialized Ultra Lasers can be used, or conventional Missile or other weapons.

Ships typically are Both Well Armed and Armored, and having shielding technologies as well.

Space Travel: Warp Drives- Using the immaterial realm of emotion and mind, and other otherworldly energies to travel at faster than light speeds. The Warp is however unpredictable, a jump that seems to only take a while can feel multiple times longer in the warp. The Nature of the Warp prevents aging however, so for long jumps the Years it may feel like are used for training, and preparation for exit into real-time and space.

History:

The Story of this Empire goes back thousands of years, where this pocket of Humanity had expanded into a vast conglomerate that prided itself on knowledge of the material and had all but lost touch with the spiritual. It boasted freedom for its people to indulge, and used cold logic to make less of what was truly important. Knowledge seemed to be free but there was a great oppression, and a great depression of the people. Things were kept back, and attempts at spirituality where nullified in very passive-aggressive ways. Life seemed to be only attaining what made you immediately happy in life, so things like drug abuse were common among the lower classes, and suicide rates were high.

It was a constant cycle, and a type of life corporations thrived on. The chaos of the people fueled corporate exploitation, and their products fueled the chaos. Society claimed itself to superior to the past, but all they had done was devalue themselves, and make excuses to make it okay to act as if they were wild animals. Animals could be controlled, and this made it easy to keep the ignorant masses in line. This was the state of the Gommorrahn Republic. It was a vast civilization, but was plagued with societal problems.

This all changed in what came to be know as the Third Enlightenment. Religion burst back into the fray, it was at the rediscovery of an ancient book known as the Bible. It had been discovered by a man of the name Tiberius August. He read through the book, and became enlightened as he came to disgust what he saw around him, he brought word to the people. His words fell on deaf ears for those who felt content with their pitiful lives, but to those who suffered they saw the light, and they gathered in great numbers. Wars started and at first it seemed the Republic would be victorious, but with wartime came discoveries, and seemingly individuals among the Rebels became endowed with strange power. Soon technology battled psychic power, with only one explainable source. Those who were granted these gifts made other discoveries, and soon technology was turned against its users.

The War left the Republic in shambles, and the Rebels were victorious, Tiberius became the first Emperor of what they called the New Covenant, representing their new blood-pact with their God. Soon the Empire began to flourish, as it brought together its people under the Faith. The Church was soon established, and many technologies came from the faith, and with the passage of time they became well established within the most major systems of what used to be the Republic. Their populations grew under the Faith, as abortions were prohibited. All grew within the Faith and the Empire did all it could to prevent itself from becoming like the Republic, so Anti-religious thoughts were crushed, through exile or death in cases of small rebellion.

Time went on under the first Rule of Tiberius, then another calamity struck when they encountered an Alien threat, as a Vast armada of advanced yet seemingly battered and ill-kept ships entered the realm of the Empires dominion. The aliens were horrible, and attempts at communications were met with unintelligible garble. Disturbing revelations came when it was discovered that the Aliens spewed many languages at once, ones they shouldn't even know. Languages such as Babylonian, and Sanskrit, even Hebrew. What truly drove the message was when a boarding party entered one of the Alien ships after it had been immobilized. They where met by human sized aliens, that looked frail and sickly, and they twitched and foamed at the mouth, blathering and speaking in tongues. The men did not survive, as the frail aliens proved to be severely stronger than their malnourished forms portrayed. It seemed this entire armada of aliens had become possessed by demons. The battles fought with this foe lasted several decades, and during this time the Emperor demanded a new type of Holy Warrior be made, and through their advanced technologies of the time came forth the Crusaders and their Holy weapons of purgation.

The war went on for another decade, and within that time the Empire had been brought down to its home planet, but finally the New Covenant won out, destroying what they discovered had been an entire Alien civilization. The Time of recovery came and during this time many of the technological wonders had been lost, spread out to rediscover as the Empire slowly began to grow again. The Crusaders set out on their Crusades across space, discovering pockets of Mankind, and helping to recover what had been lost, and the Empire slowly rebuilt itself over the next several thousand years.

Another note to make, is that the Time-line of the New Covenant does not match the Galactic time line, and this is slowly coming to realization, though the Church has surpressed this knowledge because it could cause fear, it also explained the lack of communication between the other Empires and the New Covenant. The Entirety of their space for some reason had been trapped in the Warp, if only partially, causing time to slow, it is still debated as to the cause of this, it may have been due to a fact that the when what would become the Gomorrahn Republic left earth with its experimental FTL Drive, that they had actually used a Warp Drive, that upon Exit warped real space into a bubble in the Warp.

The researchers who discovered this have since descended into madness, and have undergone mind wiping procedures, Historical records have been modified for the viewing of other Empires to prevent this knowledge from reaching them. Currently only known to the New Covenant and Kurgan Dignitaries, Ten Thousand years passed while in the Warp Stasis.


Economy and Alliances:

The Economy is generally strong as all people of the New Covenant are raised to feel as a part of the community, and so everyone contributes in some way to society with no exceptions. Everyone fills a niche and strong social influences created by family and religious values help to instill this in children and is something that sticks with them permanently. This means the entire population is working with the notable exception being children and those too disabled to do so but even then technology helps even the handicapped to be more productive than usual.

This helps to run the massive Factorums that produce everything the Empire uses, usually in great quantities which helps in War Time and in times of expansion and colonization. The Largest factorums are on Forge Worlds, which are essential planets that produce everything the Empire needs in extreme numbers.

Constant War however keeps this in check, as there is alway some foul Xeno who would like to see the New Covenant burn. This mostly contributes to advances in War Technology versus advances in civil Technology, but the Church helps keep the masses entertained and up to date as possible.

Generally high production capability, but for some items produced Quality supersedes quantity. So exquisite items of War and other Notably advanced tech is made in smaller numbers and only available to those with the funds to afford such.

Alliances: They have alliances with Human civilizations within there sector of the galaxy, most of which formed from the remnants of the Gommorrahn Republic. These alliances allow for protection in trade for resources and recruiting grounds for the Crusaders, they also are subject to the spreading of the faith, which slowly converts the societies, it is a slow process but eventually they will end up a part of the Covenant. Currently Forming an Alliance with the CommonWealth and Kurgan, to Defend against any future Conflicts with the Xenos, Specifically the Croiz who are an Obvious threat.

Trading Agreement: There are Several trading agreements between colonies of the Empire and protectorates that reside outside the 4 main systems. Trade Agreements between Kurgan, and CommonWealth opening up.

Assessment and Military Units:

Strengths: They have a powerful Navy , combined with having access to powerful special resources, such as Gifted psychers (those with the gift), and Elite special forces. Vehicles are a mainstay of the army, and its backbone the ground forces. Everyone in the Empire provides service, and none are without work, Giving the Empire a powerful industry. Crusaders are a boon themselves, they have no military equal in the Galaxy today, having the most advanced armor and weapons in the galaxy at their disposal.

Weakness: If left unchecked by superior officers or other leaders, troops can loose moral and make mistakes in combat, this can be kept in check by officers and Priests who provide moral support to the troops during combat, their death however can allow for the troops to fall apart if the situation doesn't seem in their favor. The biggest problem, mostly in their Most high tech items, is they are not easily produced. Crusader armor being one of them, the price of their extreme protective properties is not being massively reproducible, and only the highest quality materials go into their construction. This explains the quality of weapons and ships as well as armor, why they exceed much of their other Galactic counter parts. Production is slower, and most ships are recycled.

Best Infantry Unit: Crusaders- Super Human soldiers that wear Holy power armor, they are the most elite forces at the Covenants command, and they are meant to do the most seemingly impossible tasks and succeed. They have access to the most powerful weapons and vehicles, and even use different space craft from the actual Navy. They are more specialized as a mobile elite force, out pacing every other special forces in existence. They are highly mobile, in their armor, and have reflexs faster than any human, there armor does not inhibit them, because they neurally interface with it, as if the armor was their body, making them far more agile wearing it, if anyone who was not a Crusader tried to wear the armor, they would find it bulky and unwieldy, while a Crusader is capable of feats of speed, agility, and strength while wearing the armor, able to match about any opponent. Their only true weakness is numbers, which rarely inhibits them as they are far to intelligent to deploy incorrectly.

Best Vehicle Unit: Tiber Medium Battle Tanks- Tough well armored Tanks, armed with large battle cannons, these may not be the most powerful available, but they have many variations for differing tasks, and are an all around good vehicles.

Best Air Force Unit: Valkyrie Combat Drop ship- A Versatile drop ship, it can be equipped and outfitted for differing specialties, and is capable of space flight, but not capable of FTL. It is used to bring in troops either from ground bases or dropped in from an Orbital ship.

Best Space Unit: Emperor class Battle Ship- These massive ships are powerful, and are the center of any fleet, they carry the most devastating weaponry and heaviest armor and shielding. They aren't very mobile but mack up for it in defense and offensive capabilities. They also carry orbital bombardment weapons, more than other ships are capable of, though all battle ships have them. Once in orbit they can deny the enemy escape and provide precision laser and missile bombardment of marked targets. The Emperor Class is actually a Carrier though it has defense turrets as well, it also has advanced communications systems, due to it large size and the amount of craft it can deploy, it is typically capable of destroying enemy ships quite handily, as the massive amount of fighter and bomber craft easily out do super weapons as ship based weaponry are useless against such small targets.