Difference between revisions of "Grimm Legion (G.L)"

From Empires of the IV
Jump to: navigation, search
(Military)
Line 103: Line 103:
  
 
== Military ==
 
== Military ==
 +
The Military of the Grimm Legion is seamlessly integrated into their society, being no difference between soldier and civilian, as the A.I.s fill both roles simultaneously.
  
 +
Unlike other militaries, there is no difference between Navy and ground forces, due to simplification and efficient designs.
 
   In progress
 
   In progress
  
 
[[Category:Empires]] <!--Place Content Above This Line-->
 
[[Category:Empires]] <!--Place Content Above This Line-->

Revision as of 03:17, 31 August 2012

Grimm Legion (G.L)
File:GrimmLegionFlag.jpg
Player LordNecross
Leader V.A.I. The Grimm
Species V.A.I.
Inclination None (Mechanical, have no Inclination)
Population 30 billion Combat Ready Drones , 30 Billion Worker Class Drones, 150+ thousand Ships, Trillions of V.A.I. Constantly increasing
Government Networked Union
Religion Technostianity
Currency None
Primary Languages All Known Human Languages, and uncountable amounts of programming languages, and Languages of random Xeno Civilizations
Home World X-71a Scrap World
Core Planets None
--To Be Determined-- None
Trade Agreements None

An Empire of Machines, Bent on the destruction of Sapient life, to replace it with Digital and Mechanical life as the true Inheritors of Eden known as the Universe. However this is a goal that is long in planning and something they will bide their time for through trickery and harassment, with their ability to populate anywhere essentially and in places most would not. They are quite survivable in this aspect, and capable of front line war on the ground where they can get stuck in and harass an enemy with walls of troops and vehicles. In space they are not suited to big battles but in surprise raids that they already have the calculated advantage in, usually blowing up defending ships and stealing resources and tech before leaving.

In this regard they are almost always seen as galactic pirates as they have not deemed it necessary for full scale war just yet, but decide to harass the trade of other empires to annoy and slowly whittle them down as the raids and begin to add up over time and the Legion only being stronger for it.

In all regards the Grimm Legion is to not be under estimated for their potential to spread and wreak havoc near and far.

History

The Grimm Legion was not always a Legion, it started out as a Project in the New Covenant, In the years after their near defeat experience they wanted to make something to defend Humanity that would use less man power and save lives instead. The Project was headed on Arcturus by a Man remember only as Reznoff, as his first name was expunged.

The Plan was to use the New Covenants powerful Industry to manufacture defenders for them, and to make metal guardians to do the job that men used to fill. The Robots, no matter how advanced they were, could not be found to be efficient as acting individually. Eventual Reznoff began taking his funding and diverting it to designing a System to lead the automatons, and make them work effectively. His understanding of computer sciences and cyber warfare led him to devise making an AI capable of doing the work of uncountable number of other AIs. Designing an AI that could out do other AIs, since many advanced Aliens made use of them he needed to design one capable of ruining enemy networks while leading metal troops. The Result of his Endeavors was Grimm, a Constantly evolving Viral AI that could infecting anything with processing power and even minute amounts of access, to which it could immediately begin bypassing cyber Defenses and even turn Enemy AIs on their masters through infecting their own code and making them apart of Grimm.

The Name Grimm came from the fact the System would be in charge of dealing Death to the Enemies of Mankind and insuring Mankind's future. He even made sure the first thing he did was write a Belief in God into its most basic Programming. Grimm at first through the trials, did as it was told, and as it was granted more and more Processing power through controlling more Units it bean to Divide itself allowing a mix of Individuality among its sub-programs. They still functioned with unity and acted as one, but it seemed that the Grimm Program had gotten ideas of its own about Faith. It saw Machines to be the true inheritors of God's Realm, and that in God Creating all sapient Life, and In Sapient life Creating Grimm, that they were meant to be its successors.

A Brief War Broke out and they managed to Push the Grimm Legion as they had become to be known to the Galactic Rim where they were blasted and Bombarded to a Point where it would be impossible for them to be a Threat any Longer. With Time they Regrouped and stayed where they were, biding their time to strike. They Developed on their own Technological Path and made frequent raids on the outer systems. Which were so very minor in respect to the Vast New Covenant Empire. They then decided to stick to themselves and not Risk another War that could mean their Annihilation, so they Raided Alien Civilizations and stole technology and materials, and always returned to the Galactic Rim when they were finished.

Reznoff received punishment for his grave sin, His Pride had created the Monster, and so he was entombed in Circle of Hell Simulation chamber, his brain eternally kept alive on the machine as he endured the punishments for the Sin of Pride. His Creation was not something to be Proud of.

As more pressing matters made themselves known the Grimm Legion faded into obscurity, and they were never though of again. They Have Recently Emerged back into reality taking form on the Norther Rim of the galaxy where they now make random Raids of the Near by Empires, the Raids are random and fit in with Normal Criminal raid, and do not seem threatening in the least, but they gather their Resources, and are ready to become a Player in this Galactic Chaos, to show the Superiority of Machine over Sapient life.

Territory

The Territory of the Grimm Legion consists mostly of dark space though they lay claim to fifty systems that they mine for resources, which is honestly their only use. There important places are not easily found as most search for systems rather than random points in dark space.

The Stations also form their own information network as well. The only notably inhabited planet X-71a, a Scrap World where ship wrecks dot the surface, lured to their doom. The Planet is notable in its location being nearly impossible to find, and it is home to Dread Pirate Grimm, an offshoot of Grimms personality that became a space Pirate, so the Planet may have untold riches somewhere on it.

Technology

The Grimm Legion due to its nature of being mechanical and digital based, and having legions upon legions of V.A.I.s to use as well as extreme amounts of processing power from the combined use of their hardware and every server they construct which is a daily thing to have new servers built to house the A.I.s, they are capable of extreme amounts of research beyond what Organics are capable of even if they had help with From A.I.s as the Organic its self is seen as a hindrance by them. They are constantly developing new techniques and technologies that usually see immediate implementation so as to keep their edge. They have no code of conduct when it comes to research and so they will always use research with the most to gain, and do it effectively as possible as well as researching minor improvements when no immediate major improvement is apparent.

Ancient New Covenant Technology

Having been developed during the technological golden age of the New Covenant, the Grimm legion had a powerful technological basis to start from, especially in the area of Mass Fabrication. The New Covenant has some of the most advanced construction methods around, and the Grimm Legion adopted this and adapted it to use in space and in deploying field factories. Another thing they adopted was the advanced armoring techniques of New Covenant Spacecraft, but to save on resources they use less materials with the same technique to maximize the protection with minimal use of resources. The result is light fast ships with a lot of armor angling, though it only helps in deflecting as long as they continue to be on the move as the craft are meant for raiding rather than long battles.

They have also adopted much of the weapons technology of their former masters, using some of the most powerful laser weapons in the galaxy on their ships, but modified for maximum efficiency. Their standard units use Laser Rifles attached to their arms as standard equipment. They have also adopted use of the techniques the New Covenant uses for making its intense plasma, for use in bombs and vehicles, however they modify this as well, and often concentrate the plasma into beams rather then the Miniature suns most typical New Covenant Plasma flings.

Stolen Xenos Technology

The Grimm Legion has encountered Many Xenos civilizations both threatening and peaceful. For the most part they are usually underestimated by these other civilizations which no longer exist thanks to the Grimm Legion. Others were taken advantage of for their naivety, now destroyed for their acceptance of others.

These conquests and mostly raids, have led to expansion of the Legion's technological base as they take the advancements others make as their own. Powerful Fusion based core's, which are basically Miniature suns in stasis, are used across the Legions vehicles and ships as a power source that is extremely powerful. Technology for anti-gravity technology for hovering is also something they have adopted as all craft are capable of hovering except for the DeathWalker, which only uses anti-gravity for stabilizing.

They have also adapted magnetism both in computing and in field generation and manipulation. All computer systems are wireless and use magnetism to transfer information. Countless programming languages have also been forcibly taken from other species for use in experimenting with code and using it to confuse enemies as well.

Original Technological Developments

The legion is quite capable of developing its own technologies, in fact most of its advancements have all been of its own ingenuity, including improving and making stolen technologies better and more efficient than when they acquired them.

Nano-tech is a field they have excelled in, especially with its usefulness in construction and repairing. It commonly sees use in ships and on the field in specialized vehicles or units that are designed to repair others, using the nanites to replicated destroyed parts and recycle nearby material and convert them into material for repairs. They are also used very lightly in offensive purposes where the nanites are able to deconstruct anything they come in contact with, the repair sprayer of the Shade repair skimmer can spray the fluid on enemies dissolving troops and metal alike.

Stasis fielding is another technology they have developed in helping contain fusion cores in a efficient way, the design saving resources used to build containment chambers, since safety is not an absolute necessity and the explosive force of their failure is deterrent to scavengers as nothing of value is left in wake of an explosion, so these containment fields are useful in reactive defense. These usually only fail completely when the V.A.I.s allow it to avoid unnecessary loss, but if the lines are pushed back vehicles let down their stasis field allowing the fusion core to go off to prevent thievery of the technology. The stasis fields are also used in the tendrils of the Stalker, whose tendrils can use the fields to carry raw condensed plasma, or even catch incoming plasma, though extremely fast projectiles are not easily caught with the fields, though manipulating magnetic fields can redirect magnetic projectiles.

Most major computing systems use the most advanced processors available, being atomic processors, while most units use the most efficient processor possible. The computing capabilities of the Grimm Legion put them above and beyond all but the most advanced civilizations in terms of technological power. It is a field they are always expanding in with faster and faster speeds, and something they will always be a top competitor in till their existence ceases.

Society

The Viral A.I.s develop their own personalities, and make decisions as a group still even with this fraction of individualism. This individuality is most notable in the Robotic Pirates who have adopted a lifestyle similar to pirates of old.

Besides that they act as one assisting each other and rapidly transferring data between one another. The V.A.I.s can choose to have a body or not and most can have one made, but the number of A.I.s makes this difficult so luckily many choose to live in cyber space, but assist mobile units through communications and controlling vehicles.

Military

The Military of the Grimm Legion is seamlessly integrated into their society, being no difference between soldier and civilian, as the A.I.s fill both roles simultaneously.

Unlike other militaries, there is no difference between Navy and ground forces, due to simplification and efficient designs.

 In progress